

otherwise the designers are real sadists.
#TIMESPINNER WIKI PATCH#
There's got to be a patch for including this bad ass mo'fo in the Mapmaker. Operate it and hold the fire key to unleash untold destruction. Look for power-ups before leaving.Įnter the next room and locate the supergun. Then using the vertical obstructions, play hide and seek with the boss and chip away at any part of its body to destroy it.

Then place the rest of the grenades on the Goliath. Stick the droidkas with a plasma grenade each and avoid their guns. The Goliath appears momentarily along with two droidkas from behind. Take them and immediately head back down to zap the incoming warbots. Toss a single grenade into the core's opening (see above left illus) and take off to the sloped end for more grenades. Waste the droidkas and enemies here and do not stock up on grenades just yet (there is a pick-up on the overlook at the sloped end of the chamber). A boss will come out of there, so be aware of that. Pay particular note to the very large, very accessible door in the core chamber. The small lightning will not hurt Cortez, but everything else will. Head down, using the explosive boxes to destroy enemies and take the lift down.Īt the bottom of the core chamber, watch for enemies (the droidkas especially). Activate both and run past the enemies to the next hallway. Then look for the two control panels on either side of the core. To destroy it, you need to lob a plasma grenade into the core's opening, which unfortunately, is on the bottom. The lift leads to the factory's power core. R110 will be out of the picture for a little while, meaning Cortez will need to be cautious in dealing with enemies. They are invincible while they are rolling.Īt the walkway, run up to the top and hit the lift switch before R110 or Cortez sustains terminal damage. The "droidkas" can be stuck with a plasma grenade and it will usually unroll right at the explosion. Place a plasma grenade on them if you don't have time to swap weapons. Head down into the tunnel and zap the shielded robots.

Roast them using the electrotool to bypass each one. These are the laser barrier shields you found earlier in the U-Genix lab. The electrotool can also disable shields by frying them. Shielded robots can be stunned using this weapon and then shot in the head using any other weapon. Open the case and take the weapon to continue. Kill all the robots so the R110 can open the next door. This gives you a place to duck from the enemies and to shoot reflective shots from safety. R110 will hotwire the door and you can enter the base with little trouble from the patrolling flying robots. Listen to R110 and Anya as the lift descends. You can only carry five of them at once.įirst off, don't fire.

As the gun nears its thermal threshold, the gun's rate of fire is nearly doubled. Firing it for prolonged periods will make it overheat.
